Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Stats + Allocation | Rewards |
---|---|
OOC Rank: E Level: 1 Agility: 10 [+5] Stamina: 10 [+5] Ninjutsu: 10 [+5] Genjutsu: 10 [+5] Taijutsu: 10 [+5] Chakra Control: 10[+10] Power level: 60 / 300 | Training: +35 ASP +750 Yennies --- +0 ASP from Monthly Voting Rewards [Enter month] +0 Yennies from Monthly Voting Rewards [Enter Month] --- Total to be added: +0 ASP +0 Yen Training Link « Hyperlink This WC: 250+ |
Stats + Allocation | Rewards |
---|---|
OOC Rank: E Level: 1 Agility: 15 [+10] Stamina: 15 [+10] Ninjutsu:15 [+10] Genjutsu: 15 [+10] Taijutsu: 15 [+10] Chakra Control: 15 [+15] Power level: 95 / 300 | Training: +35 ASP +750 Yennies --- 1x training for completing class: xxx requested, a request granted by xxx (LINK HERE OF APPROVAL.) +35 ASP +750 Yennies --- +0 ASP from Monthly Voting Rewards [Enter month] +0 Yennies from Monthly Voting Rewards [Enter Month] --- Total to be added: +0 ASP +1500 Yen Training Link « Hyperlink This WC: 250+ |
You will receive yen with each training based on your OOC rank. The yen received is as follows: E Rank: 750 D Rank: 1,250 C Rank: 2,000 B Rank: 3,000 A Rank: 5,000 S Rank: 7,500 | The jutsu mastering goes as following: E Rank: 6 D Rank: 8 C Rank: 10 B Rank: 12 A Rank: 15 S-Rank: 20* |
Stats + Allocation | Rewards |
---|---|
OOC Rank: E Level: 1 Agility: 10 [+5] Stamina: 10 [+5] Ninjutsu: 10 [+5] Genjutsu: 10 [+5] Taijutsu: 10 [+5] Chakra Control: 10[+10] Power level: 60 / 300 | Training: +35 ASP +750 Yennies --- +0 ASP from Monthly Voting Rewards [Enter month] +0 Yennies from Monthly Voting Rewards [Enter Month] --- Total to be added: +0 ASP +0 Yen Training Link « Hyperlink This WC: 250+ |
[b]Name:
Current OOC Rank:
New OOC Rank:
Latest PL:[/b] (include a link to where your PL was increased to reach the required number)
[b]Mastered Jutsu:[/b] (please put them within a spoiler tag; state each jutsu's rank and place a link to the jutsu description post)
Training:
[LINK] WC
Current stats:
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0%/50%
ASP: 0
Rewards:
x training =
35 stats
yen
Note: 1x training for completing class: xxx requested, a request granted by xxx
(LINK HERE OF APPROVAL.)
Training Rolls:
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0%/50%
Mastering:
None
New stats:
Agility: 19/50
Stamina: 16/50
Taijutsu: 16/50
Ninjutsu: 16/50
Genjutsu: 16/50
Chakra Control: 16%/50%
YEN:
ASP: 0
Stats + Allocation | Rewards |
---|---|
OOC Rank: Level: Agility: 5 [+0] Stamina: 5 [+0] Ninjutsu: 5 [+0] Genjutsu: 5 [+0] Taijutsu: 5 [+0] Chakra Control: 5 [+0] Power level: 35 | Training: +35 ASP +750 Yennies --- +0 ASP from Monthly Voting Rewards +0 Yennies from Monthly Voting Rewards --- Total to be added: +0 ASP +0 Yen Training Link « Hyperlink This WC: 383 |
[TABLE]
[TR]
[TH]Stats + Allocation[/TH][TH]Rewards[/TH]
[/TR]
[TR]
[TD]OOC Rank:
Level:
Agility: 5 [+0]
Stamina: 5 [+0]
Ninjutsu: 5 [+0]
Genjutsu: 5 [+0]
Taijutsu: 5 [+0]
Chakra Control: 5 [+0]
Power level: 35 [/TD][TD]Training:
+35 ASP
+750 Yennies
---
+0 ASP from Monthly Voting Rewards
+0 Yennies from Monthly Voting Rewards
---
Total to be added:
+0 ASP
+0 Yen
Training Link [COLOR=rgb(107, 142, 78)]« Hyperlink This[/COLOR]
WC: 383[/TD]
[/TR]
[/TABLE]
Name: IC Rank: OOC Rank: | Profile Link: Click me <-- Hyperlink this Dojo Link: Click me <-- Hyperlink this |
S T A T S | O T H E R |
---|---|
AGILITY: 0 / 0 STAMINA: 0 / 0 TAIJUTSU: 0 / 0 NINJUTSU: 0 / 0 GENJUTSU: 0 / 0 CHAKRA CONTROL: 0 / 0 % PL: 0 / 0 Lv. x | Rank up E -> D proof <-- Hyperlink these, but do remove those who you not need Rank up D -> C proof Rank up C -> B proof Rank up B -> A proof Rank up A-> S proof Singel training rewards: S Rank: 7,500 Yen EXAMPLE S Rank: 35 Stats |
Weekly reward: RP: WC:250+ <-- Hyperlink this Stats: 35 x = Yen: Yen amount here x = Yen amount here Monthly Reward: N/A (or place rewards here) | Allocation of Stat points: AGILITY: +0 STAMINA: +0 TAIJUTSU: +0 NINJUTSU: +0 GENJUTSU: +0 CHAKRA CONTROL: +0 Total stats points spend: N/A Rest to ASP: |
Current Yen: Yen gain: Yen Spend: New Yen: Current ASP: ASP gain: ASP Spend: New ASP: | New stats: AGILITY: 0 / 0 STAMINA: 0 / 0 TAIJUTSU: 0 / 0 NINJUTSU: 0 / 0 GENJUTSU: 0 / 0 CHAKRA CONTROL: 0 / 0 % PL: 0 / 0 |
[CENTER]-------------------------------------------- General information of the Shinobi --------------------------------------------[/CENTER]
[TABLE]
[TR]
[TD][B]Name:
IC Rank:
OOC Rank:[/B] [/TD][TD]Profile Link: Click me [COLOR=rgb(107, 142, 78)]<-- Hyperlink this[/COLOR]
Dojo Link: Click me [COLOR=rgb(107, 142, 78)]<-- Hyperlink this[/COLOR][/TD]
[/TR]
[/TABLE]
[CENTER]-------------------------------------------------- Documentation of current --------------------------------------------------[/CENTER]
[TABLE]
[TR]
[TH][B][U]S T A T S[/U][/B][/TH][TH][U]O T H E R[/U][/TH]
[/TR]
[TR]
[TD][B]AGILITY:[/B] 0 / 0
[B]STAMINA:[/B] 0 / 0
[B]TAIJUTSU:[/B] 0 / 0
[B]NINJUTSU:[/B] 0 / 0
[B]GENJUTSU:[/B] 0 / 0
[B]CHAKRA CONTROL:[/B] 0 / 0 %
[B]PL[/B]: 0 / 0
[B]Lv. x[/B][/TD][TD]Rank up E -> D proof[COLOR=rgb(107, 142, 78)] <-- Hyperlink these, but do remove those who you not need[/COLOR]
Rank up D -> C proof
Rank up C -> B proof
Rank up B -> A proof
Rank up A-> S proof
Singel training rewards:
S Rank: 7,500 Yen [COLOR=rgb(107, 142, 78)]EXAMPLE[/COLOR]
S Rank: 35 Stats[/TD]
[/TR]
[/TABLE]
[CENTER]-------------------------------------------------- Documentation of Training --------------------------------------------------[/CENTER]
[TABLE]
[TR]
[TD]
Weekly reward:
RP: WC:250+ [COLOR=rgb(107, 142, 78)]<-- Hyperlink this[/COLOR]
Stats: 35 x =
Yen: Yen amount here x = Yen amount here
[URL='https://www.ninpocho.com/threads/vote-for-us.36916/post-347744']Monthly Reward:[/URL]
N/A (or place rewards here)[/TD][TD]Allocation of Stat points:
[B]AGILITY:[/B] +0
[B]STAMINA:[/B] +0
[B]TAIJUTSU:[/B] +0
[B]NINJUTSU:[/B] +0
[B]GENJUTSU:[/B] +0
[B]CHAKRA CONTROL:[/B] +0
Total stats points spend: N/A
Rest to ASP:[/TD]
[/TR]
[/TABLE]
[CENTER]-------------------------------------------------- Purchase and Mastering --------------------------------------------------
[/CENTER]
[U]Total Costs[/U]: 0
[CENTER]------------------------------------------------- Administration of Training -------------------------------------------------[/CENTER]
[TABLE]
[TR]
[TD]Current Yen:
Yen gain:
Yen Spend:
[B]New Yen: [/B]
Current ASP:
ASP gain:
ASP Spend:
[B]New ASP: [/B][/TD][TD][U]New stats:[/U]
[B]AGILITY:[/B] 0 / 0
[B]STAMINA:[/B] 0 / 0
[B]TAIJUTSU:[/B] 0 / 0
[B]NINJUTSU:[/B] 0 / 0
[B]GENJUTSU:[/B] 0 / 0
[B]CHAKRA CONTROL:[/B] 0 / 0 %
[B]PL[/B]: 0 / 0 [/TD]
[/TR]
[/TABLE]
[CENTER][/CENTER]
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None
<Insert Class Name> HP: (mod1+lvl) x stamina CP: (mod2+lvl) x chakra control Class Bonus: High: Average: Low: |
Code:
|
BUT, we are going to make our Green Beast a real Unarmed Taijutsu user, meaning he doesn't use anything else besides Unarmed Taijutsu... So let's lower that Ninjutsu accuracy. By lowering accuracy from Average, placing them all in low. We gain an extra 5 points to spend on our mods. We will be placing this +5 in our HP. Our polished and almost finished class is the following. Class Bonus.Green Beast of Konoha
HP: (60+lvl) x stamina
CP: (30+lvl) x chakra control
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy.
Low: Range accuracy, Genjutsu DC.
Do keep in mind, once you get a Kinjutsu at OOC B-rank you get a free option to swap out a Class bonus to Kinjutsu. (this costs all your points)Green Beast of Konoha
HP: (65+lvl) x stamina
CP: (30+lvl) x chakra control
Class Bonus: +1 Melee Acc/Gen DC and +1 hp mod
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC
Without Kin | With a kin |
---|---|
Green Beast of Konoha HP: (70+lvl) x stamina CP: (35+lvl) x chakra control Class Bonus: +1 Melee Acc/Gen DC and +3 hp mod High: Melee Accuracy Average: Dodge, Genjutsu Save Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC | Green Beast of Konoha HP: (70+lvl) x stamina CP: (35+lvl) x chakra control Class Bonus: Kinjutsu Option (Hachimon) High: Melee Accuracy Average: Dodge, Genjutsu Save Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC |
Disclaimer: The following is an example that was used by a real player, you aren't allowed to copy this.Example said:1. Strategist
Izumi had duck into the books, writing out plans, idea's to use in combat. But not only he had been working it on papers, he also had shown it to his teachers in the hope of some positive feedback.
Once he had gotten those of the teachers he started to use it in the battles before him. Making up plans as if he was having a team under him to guide him along the way. He made tiny errors which were luckily do-able for him and his team. And the more he did strategy the more he got the hang of it.
You can find all of them here: » L I N K «Weapon name
Weapon damage:
Damage Modifier:
Accuracy modifier:
Augments :
Training Kunai Weapon damage : Unarmed - use Handseals Damage Modifier : -5% Bonus damage modifier Accuracy modifier : +1 accuracy Augments : Recovery |
Code:
|
[b]Character Name[/b]:
[u]Class Name[/u]
[b]HP:[/b] (mod1+lvl) x stamina
[b]CP:[/b] (mod2+lvl) x chakra control
[b]Class Bonus[/b]: Class bonus features
[i]High:[/i] High Stat(s)
[i]Average:[/i] Average Stats
[i]Low:[/i] Low Stat(s)
[b]OOC Rank[/b]:
[b]Bloodline/Core Ability[/b]:
[i]Core Ability Choices:[/i]
[b]Kinjutsu[/b]:
[b]Curse Seals[/b]:
[b]Advanced Shop Battle Related Purchases[/b]:
[b]Abilities[/b]:
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
[b]Major Affinities[/b]:
1.
2.
3.
4.
5.
6.
[b]Minor Affinities[/b]:
1.
2.
3.
4.
5.
6.
[b]Advanced Elements[/b]:
1.
2.
3.
4.
[u]Weapons[/u]:
[b]Weapon (name)[/b]:
[b]Weapon Damage Type[/b]:
[b]Damage Modifier[/b]:
[b]Accuracy modifier[/b]:
[b]Augment[/b]:
1. Unlocks at E-Rank
2. Unlocks at D-Rank
3. Unlocks at B-Rank
[b]Inventory[/b]:
[LIST]
[*]The Utility Slot (may contain a Headband, Headset or a Respirator.)
[LIST]
[*]1.
[/LIST]
[*]The Armor Slot (may contain either Heavy Armor, Light Armor or No Armor.)
[LIST]
[*]1.
[/LIST]
[*]The Miscellaneous Slots (may have any Gear, Tool, Poison or Trap. But keep in mind; No utility or Armor in misc slots.)
[LIST]
[*]1.
[*]2.
[*]3.
[/LIST]
[/LIST]
[b]Contracts[/b]:
[u]stats[/u]:
[b]Agility[/b]:
[b]Taijutsu[/b]:
[b]Ninjutsu[/b]:
[b]Genjutsu[/b]:
[b]Health Points[/b]:
[b]Chakra Points[/b]:
[u][b]Contract Class[/b][/u]:
[u]Class Name[/u].
[b]HP:[/b] (mod1+lvl) x stamina
[b]CP:[/b] (mod2+lvl) x chakra control
[b]Class Bonus[/b]: Class bonus features
[i]High:[/i] High Stat(s)
[i]Average:[/i] Average Stats
[i]Low:[/i] Low Stat(s)
[u]Contract abilities[/u]:
1.
2.
3.
[u]Abilities[/u]:
1.
2.
3.
[u]Sub-Type[/u]:
1.
2.
3.
[u]Weapons[/u]:
[b]Weapon (name)[/b]:
[b]Weapon Damage Type[/b]:
[b]Damage Modifier[/b]:
[b]Accuracy modifier[/b]:
[b]Augment[/b]:
1. Unlocks at E-Rank
2. Unlocks at D-Rank
3. Unlocks at B-Rank
[u]Jutsu List[/u]:
[b]E-Rank[/b]:
1.
2.
3.
4.
[b]D-Rank[/b]:
1.
2.
3.
4.
[b]C-Rank[/b]:
1.
2.
3.
4.
[b]B-Rank[/b]:
1.
2.
3.
4.
[b]A-Rank[/b]:
1.
2.
3.
4.
5.
6.
Summoning Technique said:Before an animal can be summoned, a prospective summoner must first form a contract with the animal and/or its species. To actually summon a contract, users apply some of their blood to the hand they signed the contract with. Usually, they bite one of their fingers to accomplish this, but blood from injuries elsewhere on their body can also be used. They press the hands' five fingers to the ground and channel chakra to the hand, summoning the animal to that location.
How it works
- You post a search 1500WC minimum,
- You post this towards the Contract Land,
- No modifiers for how eloquent, or structured the post is. Only the ASP card and events can give bonuses.
- The Contract Team will get back to you.
Tips and tricks for the players
- Think this of a personal story gain,
- Let your contract try to overcome something,
- Can be they found themselves in a predicament and they need to get out of such a thing,
- Maybe they have found someone in a predicament and want to help them.
- What, for example, one of our moderators does, split it up to create a red wire.
- Example; 300wc for opening up, 500 WC of how they got in such a predicament, 500 WC of how they should be getting out of such a thing, 200wc to wrap things up.
The plus side of the story and the minus side of this;
+ You almost have a full guarantee on a contract, even if you do a random search.
+ Depending on how easy you write, it can be a very easy gain on contract,
+ You can do this with another person! Dual searches for the win.
- It’s 1500 words, as much as you have a KInjutsu for, but by making it this hard for yourself you are rewarded.
How it works
- Word requirement: 1500WC minimum total,
- You post the first 300 - 500 words,
- You post this towards the Contract Land,
- A moderator picks up your search, rolls for you.
- Your contract moderator gets back to you with the dice roll.
- You finish the word count.
- Post this up towards the Contract Land, in your original topic;
- A moderator picks this up, rates it, and gets back to you.
- Either good luck next time or congratulations!
Tips and tricks for the players;
- Think this of a personal story gain,
- Make for yourself a story idea, let your inspiration go wild!
- What, for example one of our moderators does, split it up to create a red wire.
- Example; 300wc for opening up, 500 wc of how they got in such a predicament, 500 wc of how they should be getting out such a thing, 200wc to wrap things up.
The plus side of the story and the minus side of this;
+ Depending on how easy you write, it can be a very easy gain on contract,
+ You can do this with another person! Dual searches for the win.
- It’s 1500 words, as much as you have a KInjutsu for, but by making it this hard for yourself you are rewarded.
- There is no guarantee you gain a contract this way.
How it works
- Requirement: 2000WC minimum,
- You post the first 500 words,
- You post this towards the Contract Land,
- A moderator picks up your search, rolls for you.
- Your contract moderator gets back to you with the dice roll.
- You choose to accept or deny it..
- By denying this, you still gain the time out, but you cannot find this contract by your next search unless you ask for a ‘reset’.
- By accepting it, you start the journey together with your Contract mod,
- You post behind each other with a daily limit of 5, unless differently mentioned.
- Keep in mind, 3 strikes and you failed the search.
- When you, the player, haven't posted in the search for 3 weeks, it is considered a failed search.
- Near the end, your contract mod will take the search to the contract team,
- This will be judged by the team if you pass or fail.
- Either good luck next time or congratulations!
Tips and tricks for the players;
- Talk with your Contract moderator if you have questions,
- really keep in your character rather than forcing your player to do a certain something just to gain a contract,
- Have fun and keep communicating, your contract mod might not say everything, but you can always ask and they will provide the best answer.
The plus side of the story and the minus side of this;
+ You get to RP against a contract moderator,
+ You can do this with another person! Dual searches for the win,
+ You can create a lot of fun for your character.
- It requires more effort of the player doing to search,
- There is no guarantee you gain a contract this way.
How it works;
- You keep to the requirement of your chosen search,
- Make sure to follow the rules.
Tips and tricks for the players;
- Talk with each other to gain a flow momentum,
- Get a red wire going on, a common goal so to say.
- Don’t try to do this in “one go 1500 words” that leaves less room for the other to go with the flow, try to do this in the Tutor teaching setting, each one posts for +- 300 words a post, till you hit the 1500 words mark. Easy going!
The plus side of the story and the minus side of this;
+ If you do a Contract Search ASP card Find, only one of you needs to get the card!
+ Depending on the search, you get a contract with joined effort.
- Can be difficult if you rush it too quickly in word counters.
- Depending on the search, you might not get a contract despite the joined effort.
|
|
|
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|
Discovery of Contract of Random Choice -150 ASPoints | Discovery of Contract of Your Choice - 400 Points |
---|---|
The user is guaranteed to find a contract when they do their contract search. They must still travel to an area where contracts would be found (i.e. any Outer Village Zone) and perform a contract search. This does not permit the user to find a contract that doesn’t live in that particular area. (i.e. no finding Deep Sea contracts in Wind through this ASP card.) This may not be returned. May be purchased once or twice, depending on the number of contracts already held. Cannot obtain the same contract twice. There will be a 1 month wait time between each purchase. | The user is guaranteed to find the contract of choice when they do their contract search. They must still travel to an area where contracts would be found (i.e. any Outer Village Zone) and perform a contract search. This permits finding any contract in any Outer Village Zone (i.e. finding Deep Sea in Wind would be possible.) This may not be returned. May be purchased once or twice, depending on the number of contracts already held, Cannot obtain the same contract twice. There will be a 1 month wait time between each purchase. |
[B][b]Name:
Physical Appearance:
Personality:
History:
Other info:[/b] [/B]State here whether your contract is taking the Gigantic or Hivemind ability.
Name: Nyrdu -> Nyr Alias: Champion of the Blue Age: Unknown Rank: Canine contract |
ᴅᴇꜱᴄʀɪᴩᴛɪᴏɴ: The fur of this canine is a mix. The belly and part of the paws are covered by the white-colored fur, yet the back and sides of the paws are covered by black. There is marking on his forehead and he has blue hues. He has a regular size, which is around a wolf's regular height, but once he activates his mount ability, he easily reaches up to one and a half-human size. This only so the person is able to ride him like a mount. Nyr can perform attacks with his teeth and claws, as well as lunge nimbly toward enemies, although these attacks are not as powerful as when he is in his regular size, they still do quite the damage. He can learn various scents, using his enhanced senses as a wolf to track that person or object to whom the scent belongs. In his mount ability, he is able to jump higher than in his regular form and is able to take more damage from higher jumps. | ᴩᴇʀꜱᴏɴᴀʟɪᴛy: He can have a lot of fun with his friends, but can also be quite serious about his duties and responsibilities. He takes pride in being dependable and trustworthy if there is a job to be done? They are the ones you can count on, to put a part of that burden on his shoulders in order to take a wheel for example. He also believes in law and order, and sometimes worry that respect for authority, even a fundamental sense of right and wrong, is being lost. He isn't very comfortable winging it or blazing new trails; working steadily within the system is his way. For in the long run loyalty, discipline and teamwork get the job done. He is strict regards schedules and a sharp eye for proper procedures. He is cautious about change, even though he knows it can be for the better and the healthy. Even though, he is a provider, who takes it up to himself to ensure the health and welfare of those he places in his care. He is one of the social ‘champions’ of his group. Because of the fact he is a friendly social, he is a key to their nature. Wherever he goes, he is happily giving his time and energy to those who he meets. So to describe him in a short summary, he is social, caring and very loyal. Somewhat strict to rules and often clings to them more than necessary. He dislikes changes from plans that are already made, but often has to go with Shin in his way. Guarding him whenever it is needed, taking care of him when it is a must. |
ʜɪꜱᴛᴏʀy: He was part of the “blue” clan, which was a sub-clan inside the village. His chief was always working on the communication, and on that perspective, he had a circle of elites. His champions. out of each champion was the main one, one that was the leader of this group. And he had no idea he would be that person later in life. Yet as he was born, he didn’t have that snow-white fur that all the others held, which made him have a rather rough time in and around the place at first. He had a mixed fur from dark and light but held these bright blue eyes. When he was just a teen, more of that fur mixture was born. And that was when his life started to ease up. He went to the training of his clan in order to learn further, to train further. He got to see little outside of this village yet, till he was trained and ready. But there was a special thing about him, he held amount ability, he could enlarge himself. Which often meant a victory for him. It was also, the way he used it, innovative to protect the others behind him. Soon he was seen as the protector of the group he was in. There was eventually a trial, as the old champions had to retire after such a long time, that they were to ‘trial’ against the new ones. That way you always had stronger than the past ones. A select group of 10 was made to fill in the 4 that there were. 1 head, 3 regulars. It was a difficult trial. But you had to do it on your own, something which felt hard for Nyrdu as he always watched out for them. It was a dangerous trail, already re-made because of the fact that this was going unsafe. This year was the last year that this trail was in use. After this, a completely new one would be made. At the beginning of the trail everyone was racing towards the end, to meet the battle ahead. But around the beginning, someone fell off due to loose rocks. Nyrdu rushed to their aid, even though this could mean he wouldn’t have a spot in the 4… and after that one was saved, he didn’t thank. He just ran, it stung the other. But he cheered himself up knowing that he was save for now. Yet to win… he had to do something reckless. and that he did. He picked the old trail part, the one that was failed to doom for everyone who did it… and he barely made it first to the finish as one of his close rivals was just behind him. Now they had made the parkour part, the first 4 had to fight the same elite. Based on that there would be champions chosen on their way till the end. It was long battles, but eventually, 3 out of 4 passed, this meant the day was born for 3 heroes of their Blue clan. It was at the ceremony that everyone got to know who got to be the new champions leader, out of everyone's surprise it was Nyrdu. Who had to listen about why he got it which made him shy. The symbols were transferred over from champion to champion and with that it sealed the deal. Yet it was that after years and years that he was linked to a human, it was an honor, but also a burden to carry two mantles. |
Contract Type |
---|
Statistics | Custom Class |
---|---|
Agility Taijutsu Ninjutsu Genjutsu Health Points Chakra Points | Enter Class Name HP: CP: Class Bonus: High: Average: Low: |
Abilities & Jutsu Sub-types | Weapon |
---|---|
Abilities 1. 2. 3. Sub-types 1. 2. 3. | Insert Name Type: Mods: Augments: 1. 2. 3. |
Jutsu List |
---|
E-Rank | D-Rank |
---|---|
⊳ ⊳ ⊳ ⊳ | ⊳ ⊳ ⊳ ⊳ |
C-Rank | B-Rank | A-Rank |
---|---|---|
⊳ ⊳ ⊳ ⊳ | ⊳ ⊳ ⊳ ⊳ | ⊳ ⊳ ⊳ ⊳ ⊳ ⊳ |
[TABLE]
[TR]
[TH][SIZE=18px]Contract Type[/SIZE][/TH]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TH][B][U]Statistics[/U][/B][/TH][TH][U]Custom Class[/U][/TH]
[/TR]
[TR]
[TD][B]Agility
Taijutsu
Ninjutsu
Genjutsu
Health Points
Chakra Points[/B][/TD][TD][B][U][I]Enter Class Name[/I][/U]
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[TH][U]Abilities & Jutsu Sub-types[/U][/TH]
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[TH][SIZE=15px][U]Jutsu List[/U][/SIZE][/TH]
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Example max points (1500 words search.) said:0.5 - Creativity.
0.5 - Grammar.
0.5 - Spelling.
0.5 - Organization.
Totals 2.
The following above might not be a guarantee a find, however, it's an increase on the odds.
Link to the battle mod call:
Access required:
Participants:
Description:
Purpose:
Battle Conditions:
Rookie Class HP: (38+lvl) x Stamina CP: (38+lvl) x Chakra Control Class Feature: None High: None Average: All Low: None | Stats Agility: 60/100 Stamina: 75/100 Taijutsu: 50/100 Ninjutsu: 100/100 Genjutsu: 50/50 Chakra Control: 100%/100% Power level: 435 -> 2 | Santaru Bloodline 084 PL - Storm Manipulation (Rank 1), Electrokinesis (Rank 1)
168 PL - Surging Presence (Rank 1) 252 PL - Storm Call (Rank 1) 336 PL - Storm Control (Rank 1) 420 PL - Storm Manipulation (Rank 2) Storm Manipulation - Passive The Santaru have an innate affinity to storms, each member having volts of energy coursing through their body constantly as if generated similar to blood. Naturally, they possess the ability to both generate lightning instinctively and fluidly manipulate it into deadly arcs of energy with little trouble. Rank 1: May convert Lightning and Water Jutsu into Storm by paying an additional 20% Chakra Cost. Rank 2: May convert Lightning and Water Jutsu into Storm by paying an additional 10% Chakra Cost. Rank 3: May convert Lightning and Water Jutsu into Storm at no extra cost. Notes: - Partial hits from jutsu converted into storm are treated 1 rank higher. - The Santaru automatically has access to the Storm element. - All techniques used with this are treated as Storm element. --- Electrokinesis - Passive While generating vast amounts of Lightning is one trick to the Santaru's ability, one would be a fool to compare their Electrical abilities to another. The Santaru are able to increase the voltage of any electricity they wish, using their own body and the chakra as a electrical turbine to create shocking, and destructive, bolts of energy. Rank 1: +5% Storm Damage Rank 2: +10% Storm Damage Rank 3: +15% Storm Damage --- Surging Presence - Passive Have you ever touched a Santaru before? Those who have would immediately notice that one is guaranteed to feel a spark of electricity upon contact, often enough to leave a blister or after twitch. This is due to the fact that as the Santaru's strength increases, their very blood becomes a source of electric energy, their chakra flowing with volts of energy. In a sense, the Santaru are living turbines each with a high voltage. It is common for electronic devices to malfunction in the presence of a Santaru. Rank 1: - Unarmed strikes against the Santaru return 50 storm damage per .5AP used. - Remaining in contact with the Santaru deals 35 storm damage per .5 AP spent in contact. - Weapon Strikes against the Santaru return 100 storm damage per .5AP used. Rank 2: - Unarmed strikes against the Santaru return 100 storm damage per .5AP used. - Remaining in contact with the Santaru deals 75 storm damage per .5 AP spent in contact. - Weapon Strikes against the Santaru return 150 storm damage per .5AP used. Rank 3: - Unarmed strikes against the Santaru return 150 storm damage per .5AP used. - Remaining in contact with the Santaru deals 100 storm damage per .5 AP spent in contact. - Weapon Strikes against the Santaru return 200 storm damage per .5AP used. Notes: - Unable to be buffed. - Weapon strikes only apply to melee weapons. --- Storm Call - D- Rank Storm Ninjutsu Though they are more than capable of using their own Lightning powers to generate their own volts of Lightning to strike down their targets, the Santaru possess the ability to change the weather by altering the patterns of electrons in their electromagnetic Aura. This allows them to create storms which rapidly begin to unleash their wrath upon the those stupid enough to invoke anger the Santaru. Rank 1: Summons a storm with mild intensity that sends two bolts of lightning at a target of the Santaru's choice every round at 300 damage per bolt. Rank 2: Summons a storm with greater intensity that sends three bolts of lightning at a target of the Santaru's choice every round at 300 damage per bolt and +.5 Ninjutsu accuracy. Rank 3: Summons a black storm with dangerous intensity that sends three bolts of lightning at a target of the Santaru's choice every round at 600 damage per bolt and +1 Ninjutsu accuracy. Special Action: Instead of striking a target, they user may strike themselves to heal half as much of the damage. Costs: Rank 1: 1.5 AP; 200 chakra to initiate, 90 Cp/Rnd. Rank 2: 1.5 AP; 300 chakra to initiate, 140/round to maintain Rank 3: 1.5 AP; 600 chakra to initiate, 285/round to maintain Notes: - Strikes at the start of the round. --- Storm Control - C-Rank Storm Ninjutsu Though knowing which patterns of electromagnetic fields produce what result is a difficult task, eventually through trial and error the Santaru begin to realize the full potential they possess; their abilities aren't limited to simply summoning storms of lightning, but they can create nearly any change in weather that they desire. Eventually, this becomes to simple that they almost do it subconsciously, allowing them to create gusts of wind, cause rain, snow and even hail to fall from the sky with a simple thought. Rank 1: Calls wind, rain or snow.
Costs: Rank 1: 2 AP; 500 chakra to initiate, 170/round to maintain. Rank 2: 2 AP; 700 chakra to initiate, 230/round to maintain. Rank 3: 2 AP; 900 chakra to initiate, 300/round to maintain per effect (for total cost) Note(s): - This is considered a Terrain jutsu. - Storm Call of the user's highest attained rank must be in use before Storm Control can be used. - Storm Control may not be used on top of itself. - Lightning effects from Rain Dance do not effect the caster. - Hail automatically hits at the end of every round it is active, but damage cannot be buffed. - Cannot use a double up on the same element. - At all ranks, other combatants must pass a Ninjutsu Check against the user at -2 in order to cast an Arena jutsu, or their own Terrain jutsu. If the opponent successfully casts their own Terrain jutsu, this one is dispelled. - If the user activates Dark Tempest, this jutsu is automatically overwritten. |
Abilities: 1. Teamwork 2. Willpower 3. Healing Factor 4. Initiative 5. Hyperactive | Weapon: Training Kunai Weapon damage: Unarmed - use Handseals Damage Modifier : -5% Bonus damage modifier Accuracy modifier : +1 accuracy Augments: Recovery Inventory: Headband Light Armor Respirator | Jutsu list E-Rank
Wind Slash - Mastered Pressure Burst - Mastered D-Rank Whirlwind Spin - Mastered Air Bullet - Mastered Shredding Touch - Mastered E-Rank
Transformation [M] Body Switch [M] D-Rank Combination Transformation [M] Crystal Eye [M] Cancel [M] Spirit Lantern [M] Contract Summoning [M] |
Rookie Class HP: (38+lvl) x Stamina CP: (38+lvl) x Chakra Control Class Feature: None High: None Average: All Low: None | Stats Agility: 60 / 100 Stamina: 90 / 100 Ninjutsu: 70 / 100 Taijutsu: 85 / 100 Genjutsu: 70 / 100 Chakra Control: 75 / 100 PL: 450 -> lv. 2 | CA: Tidecaller Whirlpool - Dependent Special Move (2 points)
Effect: When the user attacks with a Water jutsu, they may add +10% CP cost in order to have 10% of that damage dealt to the target at the start of each of the next two rounds. Until this is completed, the victim is considered still under attack and may not attempt to flee the battle. This may only be in effect once per target at a time. Liquid State - Independent Special Move (3 points) Effect: For 2 AP and 700 CP, the user may transform themselves into water. In this state, all Water actions cost -15% CP and the user gains +10% resistance to Bleeding and Called Shots. Costs 350 CP/round to maintain. Note: This counts as a Chakra Armor. |
Abilities: 1. Hidden Power 2. Hyperactive 3. Adrenaline Rush 4. Weapon Attunement 5. Called Shot | Weapon: Fishing Spear Piercing type- +5% Called Shot chance -2 acc/+10% damage (only -1 from Weapon Attunement) Augments: Special Composition (Water), Razor Strike Inventory: Headband Light Armor Respirator | Jutsu list Water:
E-Rank: Pressurized Mist (M) Water Gun (M) D-Rank: Water Whip (M) Aqua Fang (M) Rinse Off (M) Piercing: E-Rank: Stab (M) Thrust (M) Multi-Impale (M) Piercing Rain (M) |
NIN COSTS | GEN COSTS | TAI COSTS |
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E-Rank Ninjutsu: 1 AP unless noted D-Rank Ninjutsu: 1.5 AP unless noted C-Rank Ninjutsu: 2 AP unless noted B-Rank Ninjutsu: 2.5 AP unless noted A-Rank Ninjutsu: 3 AP unless noted S-Rank (Kin mostly): 3.5 Ap unless noted | E Rank = 1ap D Rank = 1.5ap C Rank = 2ap B Rank = 2.5ap A Rank = 3ap S Rank = 3.5ap | E-Rank Taijutsu: .75 Ap D-Rank Taijutsu: 1.25 Ap C-Rank Taijutsu: 1.75 Ap B-Rank Taijutsu: 2.25 Ap A-Rank Taijutsu: 2.75 Ap S-Rank Taijutsu: 3.25 Ap |
Weapons | Basic strikes |
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♦Equip = 0.5 AP ♦Un-equip = 0.5 AP ♦Drop = 0.0 AP ♦Pick up(From being dropped) = 1.0 AP ♦Important: One thing to note is that handseals cannot be made while a weapon is equipped. | A basic strike costs 0.75 AP and deal damage according to your OOC Rank:
Basic strikes are a E-Rank Taijutsu of the same subtype as the weapon used. If the weapon has multiple subtypes, the user chooses which subtype they are using. |
The format we use | Code |
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Jutsu Name (preferred hyperlinked) - Rank use - AP costs - CP costs. Ability: x
Effect: Ability: x Effect: |
Code:
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Example of how it would look: without special action | Example of how it would look: with special action |
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Air Bullet - Master - 1.5AP - 240 Cp Ability: Jutsu Mastery
Effect: - All Jutsu cost -10% Chakra, this includes Maintains. - All Chakra cost penalties from choosing to use 'Special Actions' are halved. | Air Bullet - Special Action - Gale Palm: - Master - 1.5AP - 240 Cp Ability: Jutsu Mastery
Effect: - All Jutsu cost -10% Chakra, this includes Maintains. - All Chakra cost penalties from choosing to use 'Special Actions' are halved. Special Action - Gale Palm: By paying +20% Cp, this jutsu may use Melee Accuracy, which increases the 'Gaspless' chance by +8% but lowers accuracy by -2.
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Using 2.5 AP and using Ring of Fire (Mastered) and use it upon me. |
- Cast Specter Shade (Rank 1) [C1] w/ Special Action: Additional Clone [C2], w/ Summoner Special Action: Simultaneous Creation Jutsu to cast Mud Clone (Rank 1) [C3] |
Using Strategist to use 1 Free Basic Strike (counted as a sneak attack) combined with Hawkeye Ability of Flickering Shadow - Ranged Accuracy |
- player a would activate his Sharingan ` player a would then use Elemental Clone and summon Fire Elemental clones that can use jutsu up to D rank - The clones would preform Fireball While the original player a would use Scalding Ash cloud -after they they would retreat a good distance away from player b |
-------------------------------------Equip weapon: Training Kunai - 0.5AP - 0CP
Example Actions Round 1 Shinobi Alpha.
Initiative :
Effect: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.
Infernal Ember - Mastered - 1AP - 120 Cp to initiate
None
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Example Actions Round 1 Shinobi Bob.
Equip weapon: Fishing Spear - 0.5AP - 0CP
Stab - Mastered - 0.75AP - 80 CP
Stab - Mastered - 0.75AP - 80 CP
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Shinobi A | Shinobi B |
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HP: 3.000 CP: 4.000 - 120 = 3.880 AP: 2 AP Next round: 2 Status: | HP: 3.600 - 90 = 3.510 CP: 3.000 - 80 - 80 = 2.840 AP: 2 AP Next round: 2 Status: |
rolls said:1. Accuracy roll Shinobi A: 1d20 = (12) = 12 + 7 - 1 = 18
Dodge roll shinobi B: 1d20 = (12) = 12 + 5 = 17
Partial hit 75%
Exceeds dodge by 1 = 75% damage: 120/100*75=90
2. Accuracy roll Shinobi A: 1d20 = (3) = 3 + 7 - 1 = 9
Dodge roll shinobi B: 1d20 = (14) = 14 + 5 = 19
Miss
3. Accuracy roll Shinobi A: 1d20 = (8) = 8 + 7 - 1 = 14
Dodge roll shinobi B: 1d20 = (20) = 20 + 5 = 25
Miss
rolls said:1. Accuracy roll Shinobi B: 1d20 = (4) = 4 + 3 + 1 = 8
Dodge roll shinobi A: 1d20 = (14) = 14 + 5 = 19
Miss
rolls said:1. Accuracy roll Shinobi B: 1d20 = (12) = 12 + 3 + 1 = 16
Dodge roll shinobi A: 1d20 = (19) = 19 + 5 = 24
Miss
Level | Power Level | |
1 | 1 ~ 239 | |
2 | 240 ~ 479 | |
3 | 480 ~ 719 | |
4 | 720 ~ 959 | |
5 | 960 ~ 1199 | |
6 | 1200 ~ 1439 | |
7 | 1440 ~ 1679 | |
8 | 1680 ~ 1919 | |
9 | 1920 ~ 2159 | |
10 | 2160 ~ 2399 | |
11 | 2400 ~ 2639 | |
12 | 2640 ~ 2879 | |
13 |
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14 |
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15 | 3360 ~ 3600 |
Player Lv. | High | Medium | Low |
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1 2 3 4 | 1 2 3 3 | 1 1 2 2 | 1 1 1 1 |
5 6 7 8 | 4 5 6 6 | 3 3 4 4 | 2 2 2 2 |
9 10 11 12 | 7 8 9 9 | 5 5 6 6 | 3 3 3 3 |
13 14 15 | 10 11 12 | 7 7 8 | 4 4 4 |
Stats | Class | Full calculated Secondary stats |
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AGILITY: 600 / 600 STAMINA: 600 / 600 TAIJUTSU: 600 / 600 NINJUTSU: 600 / 600 GENJUTSU: 600 / 600 CHAKRA CONTROL: 600 / 600 % PL: 3.600 / 3.600 Lv.15 | Medici rampage HP: (50+6*+15) x 600 = 42.600 CP: (50+15) x 600 = 39.000 Class Bonus: Kinjutsu Class Bonus card: -5% Cp cost (2pt.) High: Ninjutsu accuracy, Average: Dodge, Genjutsu Save, Low: Ranged Accuracy, Genjutsu DC, Melee Accuracy *Divine Mind - Boost: +6 to HP modifier. |
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Abilities | Inventory | CA Table |
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| Inventory: Weapon: Damaging Gloves Weapon Damage Type: Unarmed -> Handseal Damage Modifier: -5% Bonus Damage Accuracy modifier: +1 Accuracy Augment: » Blitz » Vampiric » Vanguard |
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Stats | Class | Full Calculated Secondary Stats |
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AGILITY:600 / 600 STAMINA: 600 / 600 TAIJUTSU: 600 / 600 NINJUTSU: 600 / 600 GENJUTSU: 600 / 600 CHAKRA CONTROL: 600 / 600 % PL: 3.600 / 3.600 Lv.15 | HP: (55+15) x 600 = 42.000 CP: (45+15) x 600 = 36.000 Class Bonus: 6x 0,5 = + 3 Accuracy Class Card: 1 Free basic attack per round High: Melee acc, Average: Dodge, Gen Save, Ninjutsu acc Low: Gen DC, Range acc, |
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Abilities | CA Table | |
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| Curse Seal: DS seal Inventory: Utility Slot; Headset Armor Slot; Light Armor Misc. Slot 1; Pouch - Tools Misc. Slot 2; Plexistim (lingering Poison) Misc. Slot 3; Truth Serum (Lingering Poison) Weapon: Claws (Natural weapon) Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA) Damage Modifier: -10% Bonus Damage Accuracy modifier: +2 Accuracy Augment: » Blitz » Quick Switch » Dual Weapon | Unlockings:
0084 => 1 => Natural Weapon 0168 => 2 => Natural Weapon 0252 => 3 => Natural Weapon 0336 => 4 => Devil's Trick 0420 => 5 => Devil's Trick 0504 => 6 => Devil's Trick 0588 => 7 => Demonic Aura 0672 => 8 => Demonic Aura 0756 => 9 => Demonic Aura 0840 => 10 => Demon Blessing 0924 => 11 => Demon Blessing 1008 => 12 => Demonic Blessing 1092 => 13 => Dark Embrace (TAI) 1176 => 14 => Cursed Embodiment 1260 => 15 => Cursed Embodiment 1344 => 16 => Cursed Embodiment 1428 => 17 => Dreadforce 1554 => 18 => Dreadforce 1648 => 19 => Form of the Demon 1764 => 20 => Form of the Demon |
Players 1 "stats" for combat | |
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HP: 42.600 CP: 39.000 AP: 10 Status: |
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Player 2 "stats" for combat. | |
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HP: 42.000 CP: 36.000 AP: 10 Status: |
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Player 1. | Player 2. |
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HP: 9.372 + 1.278 - 789,75 = 9.869,25 CP: 17.550 + 1.170 - 910 = 17.810 AP: 10 - 0.5 - 0.5 Status: Weapon; gloves, Melee Accuracy = 23
Ranged Accuracy = 19 Ninjutsu Accuracy = 27 Melee Dodge = 23 Ranged Dodge = 23 Ninjutsu Dodge = 23 Genjutsu Difficulty = 19 Genjutsu Save = 23 | HP: 13.860 CP: 15.840 + 1.080 - 400 = 16.520 AP: 10 - 1.75 Status: Natural weapon; claw, Hidden Power (abillity), Combat instinct (abillity), Melee Accuracy = 32 + 2 = 34
Ranged Accuracy = 24 + 2 = 26 Ninjutsu Accuracy = 28 + 2 = 30 Melee Dodge = 23 + 2 = 25 Ranged Dodge = 23 + 2 = 25 Ninjutsu Dodge = 23 + 2 = 25 Genjutsu Difficulty = 19 + 2 = 21 Genjutsu Save = 600 = 23 + 2 = 25 |
0 seconds - Player 1 regained some CP through Hyperactive. 0 seconds - Player 1 regained some health through Healing Factor. 0 seconds - Player 2 regained some CP through Hyperactive. 0 seconds - Player 1 Dropping Medical style Sanctuary for 0.5AP with Initiative 0 seconds - Player 1 Entering Medical Style Combat Medic for 0.5AP with Initiative 1.25 seconds - Player 2 uses Roaring Combination against player 1. (34+18+1=) 53 vs (25+15=) 40 HITS 135dmg (34+19+1=) 52 vs (25+5=) 30 HITS 135dmg (34+16+1=) 51 vs (25+13=) 38 HITS 135dmg (34+10+1=) 45 vs (25+5=) 30 HITS 135dmg (34+1+1=) 36 vs (25+12=) 37 PARTIAL HIT 25% 33,75dmg (34+6+1=) 41 vs (25+15=) 50 MISS (34+7+1=) 42 vs (25+12=) 37 HITS 135dmg (34+9+1=) 44 vs (25+12=) 37 HITS 135dmg 6x Dual weapon hits; (34+7=) 41 vs (25+3=) 28 HITS 20,25dmg (34+14=) 48 vs (25+15=) 40 HITS 20,25dmg (34+5=) 39 vs (25+15=) 40 MISS (34+19=) 53 vs (25+14=) 39 HITS 20,25dmg (34+9=) 42 vs (25+7=) 32 HITS 20,25dmg (34+3=) 37 vs (25+18=) 43 MISS 1,5 seconds - Player 1 uses Mystical Force with CA: Negative Energy against player 2. [ (27+1=) 28 vs (25+17=) 42 ] Miss |
1.25 seconds - Player 2 uses Roaring Combination against player 1.
(34+18+1=) 53 vs (25+15=) 40 HITS 135dmg
1000 Years of Pain Kai said:There is a technique so forbidden that it isn't taught anymore. That technique is the 1000 Years of Pain (or the 1000 Years of Death). Due to it's forbidden nature, this genjutsu mimics the forbidden jutsu's nature.
Information
Prerequisite: E Rank
Rank 1: Deals 90 Illusionary Damage at -2 Gen DC. There is a 6% chance the target is suppressed for 0.5 AP.
Master: Deals 110 Illusionary Damage at -2 Gen DC. There is a 9% chance the target is suppressed for 0.5 AP.
Note:
- This genjutsu does not over-write other kinetic-based genjutsu.
- This genjutsu lasts for a single action.
Rank 1 Cost: 70 CP cost
Master Cost: 90 CP cost