Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

The Orders

An area of new Sunagakure that has been quartered off to house the recently revived 'Orders.' The Orders are a near-ancient sect of intellectuals, builders and hunters who to this day subscribe to the old ways and possess forgotten knowledge. Fledgeling members of the Ranger, Oracle and Journeyman Orders can be found here.

The Tracking Grounds

Various wild environments are housed by a series of fences, with a great pentagon in the middle. Rangers train themselves against the elements and wildlife here as they seek to become one with nature. Each environment has the crest of the Rangers residing above it, and each crest is a different color representing what environments one can expect within. Animal cries can be heard from within, whether these animals are prey or companions only a Ranger would know. HQ of the Ranger Order
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Oracle's Library

An onyx orb structure underneath a great steel square structure is the home to many tomes, scrolls, and scribes. These future Oracles use this as a base of their knowledge. There are records dating back to the age of Primus, and even a series of prophesied records written by the Oracles of various ages. The Oracles work to record and detail everything in and out of sight. The hushed murmurs of future Oracles and the sounds of pages being torn, or turned are heard from within immediately upon entry. HQ of the Oracle Order
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Hall of Hammers

An oval structure of steel and glass, this is where those of the Journeymen Order meet to discuss future designs, undertake lessons to further their educations, and a place to build. The ceiling consists of a stained glass design consisting of crossed hammers and anvils. Each Journeymen is given a key to their own vault where they keep their wares and their secrets. Upon entering one can hear the sound of industry be it the banging of hammers, the sharpening of blades, or the pouring of molten metals. HQ of the Journeyman Order
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